I hold a bachelor's degree in Computer Science and possess expertise in diverse areas such as game development, full-stack development, UI/UX design and video editing.
My passion lies in exploring virtual reality, cybersecurity, and advocating for open-source initiatives.
Besides technology I enjoy urbex, learn about different cultures && languages, large goofy dogs, F1, cozy co-op games and cooking.
2023
DislexiLess
DislexiLess is a solution composed of a web platform (Vue 3/Nest.js) and a mobile application (Flutter) that aims to facilitate the reading process for people with dyslexia and assist healthcare and education professionals in the treatment of individuals with dyslexia.
This tool was developed over a period of 4 months for my Computer Science thesis at Universidade Vila Velha. I was responsible for the development of the web platform, while Eduardo was responsible for the mobile application.
DogeMaze is a procedural maze generator created in Unity for a Computer Graphics class. Despite its simplicity, the project incorporates particles, lighting, and a touch of animation.
Just a small rewrite of the old SHELTERVR.CLUB website for a lighter, faster, and more responsive experience. It's now accessible and features a pixel-perfect clickable area.
LofiBlockRunner is an endless runner where a block has to avoid obstacles while lofi music plays in the background.
It was initially developed based on a Brackeys tutorial on youtube , and was submitted as an application for an internship at UVV's virtual reality lab. Although I didn't get the position, I continued to develop the game and later published it on Itch.io (v1.0.0), but regurlarly I come back to this project and redo everything from scratch to compare my evolution in game development.
Technical Information
Author
Arthur Segato
Published
04/02/2021
Status
Prototype
Platforms
Windows, macOS, Linux
Made with
Unity, Adobe Photoshop
License
MIT
Average session
A few minutes
Languages
English, Spanish; Latin America, Portuguese (Brazil)
Accessibility
Color-blind friendly, High-contrast
Features
Localization:
The game is currently localized in English (default), Portuguese, and Spanish, with the flexibility to be localized into additional languages upon request.
Save System:
The player's highest score is currently saved locally to keep track of their progress, with the potential for future updates to enable remote saving and introduce a leaderboard feature.
Accessibility:
The game incorporates a minimal, high-contrast, and color-blind-friendly UI, complemented by sound feedback to UI and in-game actions.
I've created a diverse array of websites for various purposes, ranging from a graduation present portfolio for my sister to a virtual storefront for the Kafhia bikini store. Additionally, I've developed landing pages, created templates for sale on Fiverr - featuring an API integration to fetch data from Minecraft servers - and my own past personal websites.
As those projects are no longer in use, I have released their code under the MIT license on GitHub. They remain accessible solely for the purpose of showcasing my progression in web development.
Smart Spot was an Android application developed for the Inovaweek 2018 event hosted by Vila Velha University. The application was specifically designed for internal use by students, teachers, and staff. Its features included real-time location tracking of teachers on campus, the ability to request support materials like erasers, pens, remote controls, etc., and a function to summon staff for minor repairs or adjustments to the equipment used in classes.
The application was created in Android Studio by a team of 8 students. It functioned by facilitating the real-time exchange of data with an external server. The feature for tracking the position of teachers was implemented through Bluetooth beacons strategically installed in classrooms.
In high school, I began studying graphic design and video editing, even taking on some freelance projects. I created visual identities, logos, and artwork for YouTube channels and social media pages. This experience provided me with a solid grasp of design principles like color psychology, typography, balance and so on.
I've been applying these concepts to the games and frontends I develop, whenever I'm in charge of UI/UX.